The Lucid Sanctum is a mysterious, enchanting place in the center of Norrane. It's hidden deep within Norrane and is the only place that can't be destroyed since it's guarded with indestructible magic. This place is filled with magic, including crystals of both Lyecerium, Hexicules, and Hetranium. There are bioluminescent ponds that contain Lucidiean Bluetint Koi.
This sanctum is the birth of the multiverse, and is the gateway to different worlds. But you can't actually go to 'said different world' since you need a key to open portals. You can find the key on Hexphos Island, but it needs to be assembled. After assembly, you need to find a way to trigger portals to open.
This place was created by Aloria, the Lyeceriax Spirit, who had a fair share of help with Zohl, the Celestriax Spirit.
There are only a few beings that reside here in this mysterious sanctum. Among one of them is Aloria, the Lyeceriax Spirit.
One of the main supporting casts within the series.
Like the Celestriax Spirit Zohl, Aloria is a Lyeceriax Spirit. She too, was manifested in the Divine Realm. There are two types of spirits within the Divine Realm; Lyeceriax and Celestriax. Both of these spirit types have no problem with each other, for they are friends with different rules and purposes. Aloria has an animal-counterpart, a Lucidiean Skyblue Swan.
Lyeceriax Fluid Spirits: Fluid Spirits can change their size but cannot alter their molecular density. Lyecerium Crystals are what they can control, grow, and use.
As Fluid Spirits, these spirits can cause cosmic weather, or even control a planet's weather.
Aloria was asked by Zohl to govern over the a specific place that has no name yet. Its location is in Norrane, a continent east of Lynneria. Zohl told Aloria that the place she is guarding doesn't have a name yet and needs to be heavily guarded and to be created. Thus, Aloria created and decorated the place as a mystical chamber, naming it the Lucid Sanctum.
Thulls are magic creatures that guard the Lucid Sanctum. These creatures are ridiculously powerful as they are because their magic is fueled by the Lucid Sanctum. If you try and mess with these said creatures, you'll be gone as quick as you can escape.