THE LORE OF HEXPHOS ISLAND

An island far off and very far away from both Norrane, Lynneria, Eulerich, and Varleqe. It is near the south ice caps and is a hazardous place. The island has two mountains, and one dormant volcano. The island is said to be extremely dangerous. It is impossible to get to this said island, and the origins of its name is unknown.

​Not only is this island dangerous, it is a surface-floating island. Meaning that this island can freely move due to the planet's ocean current.

One remark from a professor in Grelladore says this about Hexphos Island;

"Only one person has set foot there, and has experienced an insufferable pain. He was one of those who had overwhelming powers, and is a Hibryd, but he was an immortal one. Though as he came back, he felt empty, both physically and mentally, for what he saw and heard, was too divine for human-kind alike."

"It it also said that Hexphos Island was where life once originated from..."​


MYSTERIES OF THE ISLAND

There are a few phrases that are commonly heard all around the planet of Hetra. It goes like this;

"All life originated from Hexphos Island."

"Where is Hozen?"

"Who is Hozen?"

Hozen is the name of the hibryd that set foot on Hexphos Island once. This was a very long time ago, as he wanted to find how life started. But as he found the answer, he was cursed with immortality, since the truth behind life was too fearsome.

Hexphos Island is home to Cyndrypals.

Cyndrypals are exotic beasts of Hexphos Island and only native to there. They are anamorphic creatures that can take whatever form they please. These beasts here are very powerful to their own accord, but sometimes they won't attack if you give them an item called Hitryphls. Hitryphls make them friendly. Their appearance are both horrifying and cute, though it will take some time to get use to them since they can also speak.

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With Hexphos Island being as dangerous, it contains traps and puzzles. This island is also the place where it contains a powerful multiverse key that is needed to activate portals within the Lucid Sanctum. These puzzles and traps are all around the place, including the two mountains and the one dormant volcano. Each puzzle leads to a part of the key that is needed to be assembled, but no one has gone this far to do something like this.